Finding Product-Market Fit by Transforming a Typing App into a Modern Learning Platform

A data-driven journey from gamified typing practice to an educational platform teaching essential life skills

Project Overview

Typezap began as a gamified touch-typing platform designed to help children develop typing skills in a fun, interactive way. While early testing showed kids enjoyed the typing experience, insights from parents and schools revealed typing alone wasn't compelling enough to make them invest long-term.

This led to a data-driven journey of evolving Typezap into a platform focused on essential but often-overlooked subjects, positioning it as a modern educational solution. The project included extensive research, multiple phases of user testing, and continuous iteration—each decision shaped by real feedback and grounded in the goal of achieving product-market fit.

Team size: 14 (Including developers, designers, product owner)

My Role

Product Designer

As the Product Designer on the team, responsibilities included:

  • •Leading the design strategy, from initial concepts to production-ready interfaces.
  • •Establishing a scalable design system with reusable components for consistent user experience.
  • •Designing the platform's visual identity, including color systems, typography, layouts, and interaction feedback.
  • •Creating the mascot Leorio, developing its character and integration into the platform.
  • •Conducting research and user testing, analyzing behavior and feedback from both online campaigns and live events.
  • •Working in close loop with developers to translate design iterations into fast, responsive releases.

Initial Idea & Design Foundations

The first concept aimed to make touch-typing engaging for kids through gamification and playful visuals. To achieve this:

  • A bright, energetic color palette balanced fun with readability.
  • Rounded, legible typography (Mulish and Chivo) created a friendly and playful look, with Roboto Mono used for the typing interface.
  • An 4pt grid system with consistent spacing supported quick iterations and scalable updates.
  • Micro-interactions and subtle animations were integrated to provide responsive, satisfying user feedback.

To build a recognizable identity, the crocodile mascot Leorio was created. Leorio served as an in-app guide, celebrating milestones, offering encouragement, and making the learning experience memorable. A physical mascot costume of Leorio was even produced for events, helping boost sign-ups by ~25% at demos.

Leorio the crocodile mascot

Gradual Difficulty Progression

Beyond visual design, addressing a major issue with other touch-typing platforms was crucial. Many platforms had sudden jumps in difficulty level that either frustrated users enough to abandon proper technique or caused their speed to drop suddenly, leading to loss of motivation. For the team, designing exercises with gradual difficulty progression became a core criteria—difficulty would only increase after users had enough practice with the combinations used in an exercise, ensuring they stuck to the right technique.

Major Competitor Platforms

TypingClub competitor
typing.com competitor
Typesy competitor

Affective Computing for Emotional Support

The platform leveraged affective computing to enhance the learning experience. Whenever a user's speed dropped, the system would sense the reason and the user's emotional state, addressing those feelings at the right time to maintain motivation and engagement.

Typing Interface & Experience

Course Layout

Course layout showing lesson structure and navigation

Chapter's layout

Typing Interface

Main typing interface with real-time feedback and progress indicators

Typing screen

Performance Dashboard

Performance dashboard showing typing progress and performance metrics

Stats Page

Leaderboard

Users can add friends and compete with them on a personal leaderboard to track progress and rankings

Desktop - 77
After subscribed final

Plans Page for Subscribed User

Subscription management interface with plan options and upgrade features

Design 33

Plans Page for New User

Plans page interface for non-subscribed users to view and purchase subscription plans

Desktop - 11

Exercise Result Page - Success

Result pages are designed with dramatic visuals to make wins more enjoyable and engaging

Sad failed

Exercise Result Page - Failure

Dramatic visual contrast between success and failure states to enhance the emotional impact of achievements

Goal Motivation

Goal Setting

Goal setting and motivation features to encourage user engagement

Goal Motivation

Progress Tracking

Motivational interface with progress tracking and achievements

Task completion page

Task Completion

Task completion screen with celebration and next steps

Lesson 33

Text-based Lessons Interface

Text-based lesson interface with gradual difficulty progression

Testing & Feedback Phases

Once the initial platform was developed, testing was organized at events in public places:

Testing session at schools and public events - children actively typing on computers
Testing session at school
Testing feedback collection
  • Live observation sessions allowed analysis of how kids interacted with the platform, highlighting challenges like frustration when speed dropped during proper typing technique.
  • Physical events and demos gathered valuable insights directly from children, parents, and educators, confirming high engagement among kids but limited enthusiasm from parents about typing alone.

Key Finding: Interviews with parents revealed that parents don't prioritize typing that much right now, and as decision makers, their concerns need to be addressed.

These findings showed that, despite the platform's strong visuals and enjoyable typing experience, the business direction needed to evolve.

Learning & Strategic Shifts

The first response to feedback led to Learn-o-Type, a feature combining typing practice with learning short educational facts—aiming to bridge the gap between engagement and parental value.

Learn-o-Type Feature

Combining typing practice with educational content

Learn-o-Type Interface

A feature combining typing practice with learning short educational facts to bridge engagement and parental value

Learn-o-Type feature interface

Typing Practice with Facts

Typing interface integrated with educational content

Typing screen with learning

Learning Feedback

Interactive feedback for educational content comprehension

MCQ feedback

However, second rounds of testing revealed that typing while learning distracted kids and parents were still more focused on meaningful educational content than typing proficiency.

Typezap event - Auditorium
Typezap event - Mascot with children
Typezap event - Person typing
Typezap event - Women with phones
Typezap event - Mascot with group
Typezap event - Presentation
Typezap event - Children at computers

Interviews with parents and discussions with schools surfaced a significant gap in traditional education: children rarely learn practical life skills such as AI basics, cybersafety, law, etiquette, and cultural awareness.

Pivoting to a Modern Learning Platform

Based on these insights, the decision was made to fully reposition Typezap as an educational platform teaching subjects that matter but are often overlooked. Typing was retained as one learning module, but it became part of a broader offering.

Subjects introduced included:

  • Artificial Intelligence basics
  • Cybersafety and responsible digital habits
  • Indian culture and history
  • Civics (e.g., laws for kids, rights, etiquette)
  • General knowledge topics

This pivot transformed Typezap from a niche typing tool into a platform truly aligned with parents' and schools' priorities.

Modern Learning Platform Interface

Due to an established design system, we were able to deliver new versions quickly

Home Screen

Main dashboard of the modern learning platform with subject categories and navigation

Modern learning platform home

Milestones Page

Milestones page for any subject showing progress and course structure

Alternative home view

New Performance Page

New performance page showing user progress, achievements, and leaderboard

Learn-o-Type in learning platform

Question Interface

Interactive question and learning interface for educational content

Question interface

After the final iteration, we successfully presented this at Asia's biggest event for educators at DIDAC 2025, validating our product and generating interest from schools, educators, and stakeholders.

Public demo event - Modern learning platform showcase
Platform demonstration at event
Public event showcase
Interactive learning platform demo
Platform presentation slide

Launching Olympiads

To boost adoption and make the offering easy for schools to integrate, Olympiads were introduced as a familiar competition format aligned with existing school practices.

Design work included:

  • Researching how schools run Olympiads to minimize friction in adoption.
  • Designing intuitive flows for registration, testing, and result tracking.
  • Building leaderboards and dashboards to engage students and simplify school management.

Olympiads became a scalable way to reach more students and establish credibility with schools.

Outcomes & Product-Market Fit

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Average session time increased 6x, from ~5 minutes to ~30 minutes, indicating stronger engagement.

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Retention stabilized at ~45%, reflecting consistent, repeated use.

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Over 1,000 students onboarded, growing from 1 to 5+ school partnerships within 3 months.

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Average design-to-release time dropped from 1 month → 2–3 weeks, improving responsiveness to feedback.

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Successfully achieved product-market fit by aligning high engagement among children with real value recognized by parents and schools.

Conclusion & Key Learnings

  • Early success in engaging kids wasn't enough—true product-market fit required understanding what parents and schools valued.
  • Testing in real environments and collecting honest feedback was key to identifying gaps.
  • A strong, adaptable design system allowed the platform to pivot quickly.
  • Strategic subject expansion and Olympiads turned Typezap into a sustainable, scalable educational product.
  • Consistent visual identity, including Leorio, helped build trust and brand recognition among kids and parents.

Let's Create Something
Extraordinary

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